Scroll Top

Speakers – 2019

[vc_row full_width=”stretch_row_content” css=”.vc_custom_1570403742570{background-color: #1f1549 !important;}” el_class=”speaker-announcement”][vc_column][vc_raw_html]JTNDZGl2JTIwc3R5bGUlM0QlMjJ0ZXh0LWFsaWduJTNBJTIwcmlnaHQlMjIlM0UlM0NpJTIwc3R5bGUlM0QlMjJtYXJnaW4lM0ElMjAxMHB4JTNCJTIwZm9udC1zaXplJTNBJTIwMjBweCUzQiUyMGNvbG9yJTNBJTIwd2hpdGUlM0IlMjBmbG9hdCUzQSUyMHJpZ2h0JTIyJTIwY2xhc3MlM0QlMjJmYSUyMGZhLXRpbWVzJTIwY2xvc2Utc3BlYWtlci1hbm5vdW5jZW1lbnQlMjIlMjBhcmlhLWhpZGRlbiUzRCUyMnRydWUlMjIlM0UlM0MlMkZpJTNFJTNDJTJGZGl2JTNF[/vc_raw_html][/vc_column][/vc_row][vc_row][vc_column][gem_divider margin_bottom=”50″][vc_column_text]

2019 Keynote: Christian Allen

[/vc_column_text][gem_divider margin_bottom=”50″][vc_row_inner][vc_column_inner width=”1/4″][vc_single_image image=”26024″ img_size=”medium” alignment=”center”][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Friday, November 8, 2019 at TBA

[/vc_column_text][vc_column_text]

Christian Allen is an experienced and BAFTA award-winning AAA game designer and creative director. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own indie development studio, Serellan LLC, which shipped multiple titles on console, PC, and VR.

[/vc_column_text][vc_gallery interval=”3″ images=”26038,26039,26040″ img_size=”full” onclick=”img_link_large” el_id=”christian-allen-gallery”][vc_btn title=”Watch Video” style=”custom” custom_background=”#9bef3b” custom_text=”#ffffff” align=”center” i_icon_fontawesome=”fab fa-youtube” add_icon=”true” css=”.vc_custom_1648868602332{margin-top: 2.5rem !important;}” link=”url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DFDgaTcV5N0E%26list%3DPL3EVacWojJbsnlYO9bgjT5ZJBdt5cxdDL%26index%3D2|target:_blank”][gem_socials alignment=”center” icons_size=”24″ socials=”%5B%7B%22social%22%3A%22twitter%22%2C%22url%22%3A%22https%3A%2F%2Ftwitter.com%2FSerellan%22%7D%5D”][/vc_column_inner][/vc_row_inner][gem_divider margin_bottom=”50″][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Robert May

[/vc_column_text][vc_column_text]

Friday, November 8, 2019 at 11:00 AM

[/vc_column_text][vc_column_text]

CAD program at Cabell County Career and Technical Center

A discussion of how CCTC built their simulated workplace around the coding application game design program and plans for the program going forward.

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Matt Mundell

[/vc_column_text][vc_column_text]

Friday, November 8, 2019 at 11:00AM

[/vc_column_text][vc_column_text]

Game Design at Marshall University

Find out about educational opportunities to receive a Bachelor of Science in Marshall University’s Computer and Information Technology major which includes a concentration on Game & Simulation Development. Also for current and prospective Mountwest students, learn about our Articulation program that lets you start with an Associates Degree at Mountwest and then jump right in to finish a Bachelors at Marshall! Learn more at https://www.marshall.edu/cit/.

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][gem_socials alignment=”center” icons_size=”24″ socials=”%5B%7B%22social%22%3A%22facebook%22%2C%22url%22%3A%22https%3A%2F%2Fwww.facebook.com%2FMarshallUniversityCIT%2F%22%7D%2C%7B%22social%22%3A%22twitter%22%2C%22url%22%3A%22https%3A%2F%2Ftwitter.com%2FMarshall_CIT%22%7D%5D”][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][vc_single_image image=”26113″ img_size=”medium” alignment=”center” onclick=”custom_link” link=”https://bullseyetotalmedia.com/”][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Kaitlin Blatt of Bullseye Total Media

[/vc_column_text][vc_column_text]

Friday, November 8, 2019 at 11:00AM

[/vc_column_text][vc_column_text]

Digital Marketing Done Right

Topics covered: Digital marketing, website design & graphic design

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][gem_socials alignment=”center” icons_size=”24″ socials=”%5B%7B%22social%22%3A%22facebook%22%2C%22url%22%3A%22https%3A%2F%2Fwww.facebook.com%2Fbullseyetotalmedia%2F%22%7D%2C%7B%22social%22%3A%22twitter%22%2C%22url%22%3A%22https%3A%2F%2Fwww.instagram.com%2Fbullseyetotalmedia%2F%22%7D%5D”][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Tri-State STEM VR

[/vc_column_text][vc_column_text]

Friday, November 8, 2019 at 12:45PM

[/vc_column_text][vc_column_text]

Saturday, November 9, 2019 at TBA

[/vc_column_text][vc_btn title=”Watch Video” style=”custom” custom_background=”#9bef3b” custom_text=”#ffffff” align=”center” i_icon_fontawesome=”fab fa-youtube” add_icon=”true” css=”.vc_custom_1648868963572{margin-top: 2.5rem !important;}” link=”url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D-bqJtm7Sz8E%26list%3DPL3EVacWojJbsnlYO9bgjT5ZJBdt5cxdDL%26index%3D14|target:_blank”][vc_column_text][/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Jeremy Doolin

[/vc_column_text][vc_column_text]

Friday, November 8, 2019 at 12:45PM

[/vc_column_text][vc_column_text]

It’s Dangerous to Go Alone. Take This.

Tips on getting started in game development.

[/vc_column_text][vc_column_text]

Saturday, November 9, 2019 at 11:00AM

[/vc_column_text][vc_column_text]

Medieval Inspiration

How Medieval history and legend inspired Ballad of Thuriana

[/vc_column_text][vc_btn title=”Watch Video” style=”custom” custom_background=”#9bef3b” custom_text=”#ffffff” align=”center” i_icon_fontawesome=”fab fa-youtube” add_icon=”true” css=”.vc_custom_1648868896401{margin-top: 2.5rem !important;}” link=”url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dja3HkIDK95k%26list%3DPL3EVacWojJbsnlYO9bgjT5ZJBdt5cxdDL%26index%3D11|target:_blank”][gem_divider margin_top=”10″ margin_bottom=”10″][gem_socials alignment=”center” icons_size=”24″ socials=”%5B%7B%22social%22%3A%22facebook%22%2C%22url%22%3A%22https%3A%2F%2Fwww.facebook.com%2Fdoolindigital%22%7D%2C%7B%22social%22%3A%22twitter%22%2C%22url%22%3A%22https%3A%2F%2Ftwitter.com%2FDoolinDigital%22%7D%2C%7B%22social%22%3A%22instagram%22%2C%22url%22%3A%22https%3A%2F%2Fwww.instagram.com%2Fdoolindigital%2F%22%7D%2C%7B%22social%22%3A%22youtube%22%2C%22url%22%3A%22https%3A%2F%2Fwww.youtube.com%2Fchannel%2FUCQUNha1ygOfdQ381hWMFLrg%22%7D%5D”][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][vc_single_image image=”24578″ img_size=”medium” alignment=”center”][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Unreal Engine Meetup

[/vc_column_text][vc_column_text]

Sponsored by Epic Games & presented by AFO Studio

[/vc_column_text][vc_column_text]

Friday, November 8, 2019 at 12:45PM

[/vc_column_text][vc_column_text]

This workshop will go over making design choices that streamline the process of making your game in Unreal Engine.

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][gem_socials alignment=”center” icons_size=”24″ socials=”%5B%7B%22social%22%3A%22meetup%22%2C%22url%22%3A%22https%3A%2F%2Fwww.meetup.com%2FUnreal-Meetup-Huntington%2F%22%7D%2C%7B%22social%22%3A%22twitter%22%2C%22url%22%3A%22https%3A%2F%2Ftwitter.com%2FUE4WV%22%7D%5D”][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Steven Dorgan

[/vc_column_text][vc_column_text]

Friday, November 8, 2019 at 12:45PM

[/vc_column_text][vc_column_text]

Building a Giant Robot: An Indie Studio Branding Story

A history of Wraith Games and the construction of their brand.

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][gem_socials alignment=”center” icons_size=”24″ socials=”%5B%7B%22social%22%3A%22facebook%22%2C%22url%22%3A%22https%3A%2F%2Fwww.facebook.com%2Fwraithgames%22%7D%2C%7B%22social%22%3A%22twitter%22%2C%22url%22%3A%22https%3A%2F%2Ftwitter.com%2Fwraithgames%22%7D%5D”][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][vc_single_image image=”26106″ img_size=”medium” alignment=”center”][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Jack Daniels

[/vc_column_text][vc_column_text]

Friday, November 8, 2019 at 2:00PM
Saturday, November 9, 2019 at 2:00PM

[/vc_column_text][vc_column_text]

Indie Survival: Game Dev as a 2nd Job

How to finish your game while balancing running a studio and a full-time day job and still have a family life.

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][gem_socials alignment=”center” icons_size=”24″ socials=”%5B%7B%22social%22%3A%22facebook%22%2C%22url%22%3A%22https%3A%2F%2Fwww.facebook.com%2Flassogames%2F%22%7D%2C%7B%22social%22%3A%22twitter%22%2C%22url%22%3A%22https%3A%2F%2Ftwitter.com%2Flasso_games%22%7D%5D”][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][vc_single_image image=”26130″ img_size=”medium” alignment=”center”][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Aaron Preece

[/vc_column_text][vc_column_text]

Friday, November 8, 2019 at 2:00PM

[/vc_column_text][vc_column_text]

Accessible Gaming goes Mainstream: a Showcase of Video Games Playable by People who are Blind

This session will demo several video games that have been augmented so that they can be played by people who are blind. The games that will be demonstrated have been adapted both by developers themselves and by third parties.

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Katie Baker

[/vc_column_text][vc_column_text]

Saturday, November 9, 2019 at 11:00AM

[/vc_column_text][vc_btn title=”Watch Video” style=”custom” custom_background=”#9bef3b” custom_text=”#ffffff” align=”center” i_icon_fontawesome=”fab fa-youtube” add_icon=”true” css=”.vc_custom_1648869090030{margin-top: 2.5rem !important;}” link=”url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DJXGsZwEq4mY%26list%3DPL3EVacWojJbsnlYO9bgjT5ZJBdt5cxdDL%26index%3D7|target:_blank”][vc_column_text]

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Matt Crutchfield

[/vc_column_text][vc_column_text]

Saturday, November 9, 2019 at 11:00AM

[/vc_column_text][vc_column_text]

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Timm Johnson

[/vc_column_text][vc_column_text]

Saturday, November 9, 2019 at 12:45PM

[/vc_column_text][vc_column_text]

Stop printing strings!Debugging tips for beginners

Unity & Unreal.

Code something, test it, it doesn’t work.Go back to the code and add a print string on a value, compile, run the code.Go back to your code, print 3 more strings on 3 more variables, find out that none of those are causing your issue.Give up and find another way to code it.

If this sounds like your workflow, swing by and we’ll cover more efficient methods of debugging your code in both Unity and Unreal workflows.

** Some familiarity with programming in Unity or Unreal is anticipated.

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

John Meister

[/vc_column_text][vc_column_text]

Saturday, November 9, 2019 at 12:45PM

[/vc_column_text][vc_column_text]

How to get your game on consoles

With new indie developer initiatives, getting your game on the PS4, Xbox One, and Switch is the easiest it has ever been. This talk will cover the steps that are involved in publishing your game to consoles. John Meister of Super Soul will talk about the requirements to apply and become an approved developer for each of the major consoles. He will also cover items to consider when considering self-publishing vs getting a publisher. Finally he will cover some learns learned from porting Pig Eat Ball to consoles. John will cover some tips for Unity but the majority of this topics should apply to anyone consider console game development.

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][gem_socials alignment=”center” icons_size=”24″ socials=”%5B%7B%22social%22%3A%22facebook%22%2C%22url%22%3A%22https%3A%2F%2Fwww.facebook.com%2FSuperSoulStudio%22%7D%2C%7B%22social%22%3A%22twitter%22%2C%22url%22%3A%22https%3A%2F%2Ftwitter.com%2FSuperSoulStudio%22%7D%5D”][/vc_column_inner][/vc_row_inner][gem_divider color=”rgba(255,65,128,0.2)” margin_top=”15″ margin_bottom=”35″][vc_row_inner][vc_column_inner width=”1/4″][/vc_column_inner][vc_column_inner width=”3/4″][vc_column_text]

Izzy Bennett

[/vc_column_text][vc_column_text]

Saturday, November 9, 2019 at 2:00PM

[/vc_column_text][vc_column_text]

Validation Machine Postmortem & Gender in Games

This session will feature a brief postmortem on the game “Validation Machine” and the ideas of Gender and Gender Expression in games.

[/vc_column_text][gem_divider margin_top=”10″ margin_bottom=”10″][/vc_column_inner][/vc_row_inner][gem_divider margin_top=”15″ margin_bottom=”35″][/vc_column][/vc_row][vc_row][vc_column][vc_column_text][/vc_column_text][/vc_column][/vc_row]