2019 Keynote: Christian Allen

Friday, November 8, 2019 at TBA
Christian Allen is an experienced and BAFTA award-winning AAA game designer and creative director. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own indie development studio, Serellan LLC, which shipped multiple titles on console, PC, and VR.
Robert May
Friday, November 8, 2019 at 11:00 AM
CAD program at Cabell County Career and Technical Center
A discussion of how CCTC built their simulated workplace around the coding application game design program and plans for the program going forward.
Matt Mundell
Friday, November 8, 2019 at 11:00AM
Game Design at Marshall University
Find out about educational opportunities to receive a Bachelor of Science in Marshall University’s Computer and Information Technology major which includes a concentration on Game & Simulation Development. Also for current and prospective Mountwest students, learn about our Articulation program that lets you start with an Associates Degree at Mountwest and then jump right in to finish a Bachelors at Marshall! Learn more at https://www.marshall.edu/cit/.
Kaitlin Blatt of Bullseye Total Media
Friday, November 8, 2019 at 11:00AM
Digital Marketing Done Right
Topics covered: Digital marketing, website design & graphic design
Jeremy Doolin
Friday, November 8, 2019 at 12:45PM
It’s Dangerous to Go Alone. Take This.
Tips on getting started in game development.
Saturday, November 9, 2019 at 11:00AM
Medieval Inspiration
How Medieval history and legend inspired Ballad of Thuriana

Unreal Engine Meetup
Sponsored by Epic Games & presented by AFO Studio
Friday, November 8, 2019 at 12:45PM
This workshop will go over making design choices that streamline the process of making your game in Unreal Engine.
Steven Dorgan
Friday, November 8, 2019 at 12:45PM
Building a Giant Robot: An Indie Studio Branding Story
A history of Wraith Games and the construction of their brand.

Jack Daniels
Friday, November 8, 2019 at 2:00PM
Saturday, November 9, 2019 at 2:00PM
Indie Survival: Game Dev as a 2nd Job
How to finish your game while balancing running a studio and a full-time day job and still have a family life.

Aaron Preece
Friday, November 8, 2019 at 2:00PM
Accessible Gaming goes Mainstream: a Showcase of Video Games Playable by People who are Blind
This session will demo several video games that have been augmented so that they can be played by people who are blind. The games that will be demonstrated have been adapted both by developers themselves and by third parties.
Matt Crutchfield
Saturday, November 9, 2019 at 11:00AM
Timm Johnson
Saturday, November 9, 2019 at 12:45PM
Stop printing strings!Debugging tips for beginners
Unity & Unreal.
Code something, test it, it doesn’t work.Go back to the code and add a print string on a value, compile, run the code.Go back to your code, print 3 more strings on 3 more variables, find out that none of those are causing your issue.Give up and find another way to code it.
If this sounds like your workflow, swing by and we’ll cover more efficient methods of debugging your code in both Unity and Unreal workflows.
** Some familiarity with programming in Unity or Unreal is anticipated.
John Meister
Saturday, November 9, 2019 at 12:45PM
How to get your game on consoles
With new indie developer initiatives, getting your game on the PS4, Xbox One, and Switch is the easiest it has ever been. This talk will cover the steps that are involved in publishing your game to consoles. John Meister of Super Soul will talk about the requirements to apply and become an approved developer for each of the major consoles. He will also cover items to consider when considering self-publishing vs getting a publisher. Finally he will cover some learns learned from porting Pig Eat Ball to consoles. John will cover some tips for Unity but the majority of this topics should apply to anyone consider console game development.
Izzy Bennett
Saturday, November 9, 2019 at 2:00PM
Validation Machine Postmortem & Gender in Games
This session will feature a brief postmortem on the game “Validation Machine” and the ideas of Gender and Gender Expression in games.