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Speakers – 2019

2019 Keynote: Christian Allen

Friday, November 8, 2019 at TBA

Christian Allen is an experienced and BAFTA award-winning AAA game designer and creative director. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own indie development studio, Serellan LLC, which shipped multiple titles on console, PC, and VR.

Robert May

Friday, November 8, 2019 at 11:00 AM

CAD program at Cabell County Career and Technical Center

A discussion of how CCTC built their simulated workplace around the coding application game design program and plans for the program going forward.

Matt Mundell

Friday, November 8, 2019 at 11:00AM

Game Design at Marshall University

Find out about educational opportunities to receive a Bachelor of Science in Marshall University’s Computer and Information Technology major which includes a concentration on Game & Simulation Development. Also for current and prospective Mountwest students, learn about our Articulation program that lets you start with an Associates Degree at Mountwest and then jump right in to finish a Bachelors at Marshall! Learn more at https://www.marshall.edu/cit/.

Kaitlin Blatt of Bullseye Total Media

Friday, November 8, 2019 at 11:00AM

Digital Marketing Done Right

Topics covered: Digital marketing, website design & graphic design

Tri-State STEM VR

Friday, November 8, 2019 at 12:45PM
Saturday, November 9, 2019 at TBA

Jeremy Doolin

Friday, November 8, 2019 at 12:45PM

It’s Dangerous to Go Alone. Take This.

Tips on getting started in game development.

Saturday, November 9, 2019 at 11:00AM

Medieval Inspiration

How Medieval history and legend inspired Ballad of Thuriana

Unreal Engine Meetup

Sponsored by Epic Games & presented by AFO Studio
Friday, November 8, 2019 at 12:45PM

This workshop will go over making design choices that streamline the process of making your game in Unreal Engine.

Steven Dorgan

Friday, November 8, 2019 at 12:45PM

Building a Giant Robot: An Indie Studio Branding Story

A history of Wraith Games and the construction of their brand.

Jack Daniels

Friday, November 8, 2019 at 2:00PM
Saturday, November 9, 2019 at 2:00PM

Indie Survival: Game Dev as a 2nd Job

How to finish your game while balancing running a studio and a full-time day job and still have a family life.

Aaron Preece

Friday, November 8, 2019 at 2:00PM

Accessible Gaming goes Mainstream: a Showcase of Video Games Playable by People who are Blind

This session will demo several video games that have been augmented so that they can be played by people who are blind. The games that will be demonstrated have been adapted both by developers themselves and by third parties.

Katie Baker

Saturday, November 9, 2019 at 11:00AM

Matt Crutchfield

Saturday, November 9, 2019 at 11:00AM

Timm Johnson

Saturday, November 9, 2019 at 12:45PM

Stop printing strings!Debugging tips for beginners

Unity & Unreal.

Code something, test it, it doesn’t work.Go back to the code and add a print string on a value, compile, run the code.Go back to your code, print 3 more strings on 3 more variables, find out that none of those are causing your issue.Give up and find another way to code it.

If this sounds like your workflow, swing by and we’ll cover more efficient methods of debugging your code in both Unity and Unreal workflows.

** Some familiarity with programming in Unity or Unreal is anticipated.

John Meister

Saturday, November 9, 2019 at 12:45PM

How to get your game on consoles

With new indie developer initiatives, getting your game on the PS4, Xbox One, and Switch is the easiest it has ever been. This talk will cover the steps that are involved in publishing your game to consoles. John Meister of Super Soul will talk about the requirements to apply and become an approved developer for each of the major consoles. He will also cover items to consider when considering self-publishing vs getting a publisher. Finally he will cover some learns learned from porting Pig Eat Ball to consoles. John will cover some tips for Unity but the majority of this topics should apply to anyone consider console game development.

Izzy Bennett

Saturday, November 9, 2019 at 2:00PM

Validation Machine Postmortem & Gender in Games

This session will feature a brief postmortem on the game “Validation Machine” and the ideas of Gender and Gender Expression in games.