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Speakers – 2020

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Cybersecurity Keynote: Danielle Cox, CISO

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Friday, November 6, 2020 at 11:00

The State of Cybersecurity in West Virginia
How to get a job in the cybersecurity field and the opportunities right here in West Virginia.[/vc_column_text][vc_column_text]

Danielle Cox is the Chief Information Security Officer with West Virginia’s Office of Technology, where she manages the State’s Security Operations Center, directs the Risk management and vulnerability program, and identifies other risks to State data, personnel, applications, and systems. Additionally, she trains, plans, and implements cybersecurity education throughout the State’s enterprise. She has been a member of the Cybersecurity Team for 9 years.

Ms. Cox has an additional 12 years’ experience as a Training Coordinator in the legal industry, helping end-users take full advantage of available resources. She holds a BA with honors in Business Administration and Computer Information Systems from the University of Charleston, and a Masters in Technology Management and Information Security from Marshall University. Ms. Cox holds certifications as a Certified Information Systems Security Professional (CISSP), a GIAC Systems and Network Auditor Specialist (GSNA), and a Global Information Assurance Critical Controls Certification (GCCC). She is active in her community, volunteers regularly, and participates in raising service dogs for veterans.

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Game Development Keynote: Jeremy Doolin

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Friday, November 6, 2020 at 11:00

The Ups and Downs of Becoming a Game Developer

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Jeremy Doolin is Assistant Professor of Computer and Information Technology at West Virginia Northern Community College, teaching programming and information security courses. After graduating from Ohio University in 2002, he spent 10 years in the IT and Software Engineering field. In the last few years, he has also become an independent game developer working on his first major project, “Ballad of Thuriana”. Jeremy grew up in the 80s, and has seen and played video games on every generation of console since the Atari 2600, but didn’t think developing his own games was realistic until recently.


Jeremy is also a medievalist as a hobby with a particular interest in the Arthurian legend, and likes to work it into his games and tabletop RPG campaigns. He also loves to teach, share knowledge and inspire others.
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Game Developers Keynote: Brad Kalinoski & Brien Goodrich 

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Saturday, November 7, 2020 at 1:00PM

Game Engines in Hollywood

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Brad Kalinoski, grew up in West Virginia believing for the longest time there was no way to fulfill his dream of working in art, film, and entertainment. At first, he thought of completing a career in the medical field, but after almost 10 years working in a 350-bed hospital in Huntington WV, he decided it was not his career choice, and not his dream.

Deciding to take a chance, and as cliche as it sounds, he quit his job in 1995, and with his wife’s blessing, went to buying books of the freshly new amazon.com, studying and creating camera, lighting, color, a demo reel that he and his wife would take with them and set out to find there dreams in Los Angeles. Literally, two weeks after arriving in North Hollywood CA to stay with his friend and wife’s cousin, John Wallace III who was working at Film Roman, (AKA the Simpsons), he landed a job in the Visual Effect industry working with Academy Award-winning Dr. Mark Sagar (Academy of Sciences Academy Award winner) and continued to work with other well-known names in the entertainment industry to a total about 80 plus films and tv shows, and it continues today as Brad finishes work on Kansas City for Amblin Entertainment, Dolly Parton Theater, and some other surprises that are coming.

Brad took that chance of moving to California where at that time, everything happened in the entertainment industry, to pursue his dream and his love of working in the entertainment industry as a digital VFX artist, producer, and someday, director.

Today Brad is the head of studio for FuseFX, working in Visual Effect as VFX Supervisor, Producer, and as an artist, and who has been nominated for a BAFTA Award for his work on Black Swan, and nominated for two VES Awards (Black Swan and Lost the final season) as compositing supervisor. Has worked on some of the largest shows in feature and episodic history and shows that have won Emmys and academy awards and Bafta’s. And shows such as recently as The Georgetown Project, Black Lightning, Dolly Parton heartstrings, The Walking Dead Season Eight.

Today Brad continues his work as the head of studio for FuseFX, www.fusefx.com, Atlanta GA office, where he is building, creating and developing to create Atlanta’s largest VFX Company supporting the film, episodic and streaming industry.

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Brien’s work is inspired by contrasts – Intimate stories juxtaposed against expansive worlds, inciting a central question: What happens when the ‘ordinary’ collides with the ‘fantastic’? Brien is the former Cinematic Director for HALO and his directorial work has landed him squarely at the convergence of actor performance, virtual production, CG animation and real time engines. Each of these mediums represent fusions between the real world and the fantastic – collisions of technology and storytelling.

For Halo 4 and 5, Brien directed more than 120 minutes of both real-time and pre-rendered cinematics, completing virtual production, post and VFX work in the US, Poland, Hungary and the UK. Additionally, Brien has had the opportunity to direct diverse talent ranging from Mike Colter to Nathan Fillion to Samuel L. Jackson. Brien has been a panelist at San Diego Comicon, presented at Siggraph and had his work featured as an official selection for Siggraph’s Electronic Theater. In 2013, Brien was nominated by the Visual Effects Society for Outstanding Real-Time Visuals in a Video Game. In 2016, he received a second VES nomination for Outstanding Visuals in a Real-Time Project.
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Game Developers Keynote: Christian Allen

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Friday, November 6, 2020 at 3:00PM

Unreal Engine in Non-game Professional Fields

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Christian Allen is an experienced and BAFTA award-winning AAA game designer and creative director. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own indie development studio, Serellan LLC, which shipped multiple titles on console, PC, and VR.

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Shayna Moon

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Friday, November 6, 2020 at 11:00 AM

How Covid Has Impacted the Games Industry (hiring, the way day-to-day is different, handling stress).

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Shayna Moon is a Senior Technical Project Manager with Unity Technologies. She is part of the Spotlight team, working with Unity clients to support their development with the engine. She was previously audio producer for God of War (2018). She has worked to support up and coming game developers through volunteer and mentoring opportunities such as the DICE Mentorship Program, Amplifying New Voices and the GDC Conference Associates program. She was an honoree of the 2020 Forbes 30 Under 30 list for Games.


Shayna graduated from Ferris State University in 2014 with a degree in Digital Animation and Game Design. She later attended the University of Texas at Austin Denius-Sams Gaming Academy, completing the program with honors. She began her career in games as a Quality Assurance tester in her home state of Michigan.
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Deanna Ebeling, CISSP

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Friday, November 6, 2020 at 2:30PM

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A Day In the Life: Women in Cybersecurity

Brief on current cybersecurity trends and what a career in cybersecurity entails

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Trey Balser, SSCP

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Friday, November 6, 2020 at 4:00PM

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Basic Security for a Small Business

How to secure your small business with tips on physics security, user awareness training, and logical security.

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Saturday, November 7, 2020 at 11:00AM

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Advanced Security for a Small Business

How to secure your small business with some more advanced techniques such as IP and port scanning, geolocking, encryption and antivirus, DNS filtering, and port security.

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Cory Brown

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Saturday, November 7, 2020 at 2:00PM

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Remake WV

In early 2020, we received a MegaGrant for our program Remake WV with the hopes of creating new industry opportunities and training in West Virginia. The first project we’re developing is a VR Mine Wars museum made in Unreal Engine.

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Aaron Preece

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Saturday, November 7, 2020 at 3:00PM

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A Blind Let’s Play – Accessible Games

This session will feature today’s newest games!

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Katie Baker

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Saturday, November 7, 2020 at 11:00AM

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Utilizing Unreal Engine’s AI Systems

An overview of the UE4 AI systems such as Behavior Trees, Blackboards, and EQS. Participants will be walked through an AI system real time and the speaker will showcase some personal work and provide references for further study.

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Scott Nicholas, CCNA Security, CCNA CyberOps

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Saturday, November 9, 2020 at 2:00PM

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It’s A Jungle Out There – Tips for Staying Safe in Our Digital World

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Kevin Maynard

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Friday November 6, 2020 at 1:00PM
Q & A

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Director of IT Infrastructure Communications

A Q & A session to talk about day-to-day cybersecurity activities, lessons learned, and how to get into the field.

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Patrick Smith, MCSE, Security+

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Saturday, November 7, 2020 at 12:30PM

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A beginner’s guide to securing your home wireless network and phone

Wondering where to start when it comes to securing your phone and home wireless network? Learn how to do implement some simply things to make you less susceptible to attacks.

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J.D. Short

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Saturday, November 7, 2020 at 12:30AM

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Taking Advantage of Social Media Response

How to utilize social media to create and establish a brand to reach the widest possible audience.

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Rob Jenkins

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Saturday, November 7, 2020 at 11:00AM

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Write Code, Get Paid

React Native stack selection allows you to develop for multiple mobile platforms while keeping a single code base. This means you can write less code, have a smaller development team, and ship product faster!.

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